Sunday, October 26, 2008

Wednesday, October 15, 2008

Speed Modeling

I started a new character. It is still rough.

Sunday, October 5, 2008

Test Render with sss shader

I messed with Maya mental ray Sunday night. This is just a test render that I did exploring SSS shader and final gather stuff. I used pretty low res textures for this test, so it is kind of hard to see a lot of high frequency detail.